Animation Strategies – Keyhole Castle – Ideas and Research

Dabbling in ideas…


During this section, there was much more talking than there was sketching an idea. We wrote many ideas on the whiteboard. As you can see (or not see) we talked about having party scenes.

Add pic

During the many conversations and jokes, we fell upon a castle idea. Looking around the room we noticed that people drew their ideas out and that we where safe.

The idea initially was that we could have a castle under siege. We would have catapults fling rock, cannon balls or other debris that would break through the walls and ceiling and wreak havoc inside the castle.

We initially decided that we would have two levels to the castle. A throne room and a dungeon underneath.

A tribute to a great man


On Saturday morning I got a phone call that I need to be down in Cork because my uncle is not well. Whilst we where fuelling the car up, we got word that my uncle died in hospital from sepsis.

This was a shock. It happened suddenly and I still don’t know how to feel. But what I do know is, he was a great man. A gentle giant.

Research


At the start of the week, I did not have much to show as we only came up with the idea on the Friday. By Saturday morning, I had to leave to Cork to visit my uncle, who sadly passed whilst myself and my brother where on our way down. For this reason I did not do any work, apart from different types of concepts toward the end of the week. However, I had barely anytime due to the frantic time I had down at Cork and finding a place to stay.

The few bits of research that I did during the time I had available to me are shown here.

 

For aesthetic and atmosphere, we talked about Dishonoured and over watch initially. These ideas are very different in tone and style.

Throne room cutscene starts at 1:24.

By the Friday 5th I was back and able to work on the project, again. One thing that we did was finalise the idea. Once this was done, I noticed that we had forgot about one thing. A style.

I wasn’t to sure on the style because we all mainly focused on the idea, the layout and the

I decided to go off on my own and create a few mood boards. I collected different types of mood boards containing different elements of research.

Colour Scheme


I have found an interesting site that analyses the colour schemes used within Disney films.

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This site overviews the different colour schemes used within many

Finalising the idea


On the Friday I got back from Cork, we all had class. It was cut short and we had time to have a group meeting where we began to discuss the idea again. The sketches that I did over the time I was in Cork aided the idea to take on a unique approach.

The final idea:

We are creating a Castle that is inhabited by a villain. There is going to be a banquet, a villainy feast when all of a sudden, a boulder cracks open the ceiling, landing on a table breaking it. This has made the other tables scatter and fall over, spilling its contents.

The castle is under attack, maybe from the previous owner? Maybe a hero has come to rid the evil? Who knows.

Aesthetic:

The motif for the interior is bones. Towering over the throne and staircase stands a giants skeleton. This skeleton is used by the villain to intimidate guests, visitors, enemies and others who dare ask for a request or audience.

This idea was born when we all, as a

I originally envisioned the hall being decorated by bones, hence these

Layouts of the room:

For this we had many different examples. I researched for different layouts of castle halls across the different platforms of entertainment.

 

References


colour scheme of physcology – https://www.sitepoint.com/15-color-schemes-from-disney-heroes-and-villains/

dishonored 2 interview – https://www.rockpapershotgun.com/2016/11/04/dishonored-2-art/

 

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